#metalgearsymphony
The Playstation 1 game Metal Gear Solid contains some of the most iconic game music ever written composed by Kazuki Muraoka and Iwase Tappi. While the original score still holds up rather well, there was room for sound quality improvement as well as loads of both orchestral and electronic embellishment. Metal Gear Symphony is a full album containing cover versions of almost all of the tracks from the Metal Gear Solid soundtrack. For this project, only the best sample libraries (as well as some custom sounds) were utilized by veteran video game composer RICH DOUGLAS to bring the music of Metal Gear Solid to life. Every note and nearly every cue have been carefully orchestrated and mastered to update the music from the game to more modern standards. Heavily influenced by artists like Harry Gregson-Williams, Hans Zimmer, and Mark Mancina, composer Rich Douglas turns the music from Metal Gear Solid into a cinematic tour de force. Also included as a bonus are several cinematically updated versions of chiptunes heard in the NES games Metal Gear and Snake's Revenge.
Metal Gear Solid is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and first published by Konami for the PlayStation in 1998. The game was directed, produced and co-written by Hideo Kojima and serves as a sequel to the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake, which Kojima also directed.
Where is it available?
On all streaming platforms such as Spotify and Apple Music. Click the links above to listen!
Is this Licensed (is this LEGAL)?
YES! The original tunes are fully licensed by Soundrop making this a very legitimate release which will make sure the original artists are compensated with royalty payments from every sale.
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About the Composer - Rich Douglas
"Melodies Unleashed, Richly Composed."
I am Rich Douglas, an accomplished and innovative composer known for my exceptional contributions to the world of music. With a deep passion for storytelling, I blend genres to create captivating and emotionally charged soundscapes.
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I have composed for various media, including notable game scores such as "Shadowgate VR," "Insurgency," "Stranger Things: The Game," and "Lifeless Moon." My music enhances narratives, capturing the essence of each project and leaving a lasting impression on audiences. Formerly the audio director for Paradigm Entertainment, a THQ company, I have collaborated with renowned filmmakers, game developers, and TV producers. My professionalism, dedication, and exceptional musical prowess have earned industry recognition. Graduating from the Guildhall at SMU in Cohort 2 with a focus on game design, I have a versatile approach, seamlessly blending orchestral arrangements with electronic textures and ethnic influences. This creates a distinct and immersive sonic experience.
With boundless creativity and an unwavering dedication to my craft, I continue to captivate audiences with evocative compositions. My ability to blend diverse musical styles, coupled with my storytelling expertise, cements my position as a revered composer in the world of music.